kscans

Discover and read amazing AiMTL

Chapter 133 - Skill Commentary


――――――――――――――――――

◇Status◇
Name: Haru | Lv: 100
STR: 300
AGI: 350
DEX: 100
VIT: 0 (+50)
MID: 0 (+250)
LUC: 300

◇Skills◇

・All-Weapon Aptitude
《Blink Switch》
《Flip Stroke》
《Gusty Limbs》
《Exchange Voltate》
Greed's Precept

・《Reflect Blower》
・《Tremble Slide》
・《Ignition》
・《Floating Leaf》
・《Fatal Leak》

・Embodied Protection
・Combo Accelerate
・Awakening Blow
・Heavy Attack Manipulator
・Adamant Sky Dash
・Rabbit Run
・Fataless Jumper
・Rhino's Heart
・Trickery Precept
・Guardian's Cradle

・Telepathy

――――――――――――――――――

・《Flip Stroke》 — Upon activation, grants the enhancement effect 《Automatic Throwing》 to the user's hands, from the wrist down. By touching a weapon or item the user owns, a "throwing action" is executed with a strength corresponding to the player's stats.

This is the machine-gun hand that ran rampant during the selection matches. It’s an auto-gunslinger skill that lets you spray an unlimited number of items within a ten-second effect duration. A noteworthy feature is that you "aim with your line of sight." This further streamlines the avatar's movements related to throwing, but if your opponent figures it out, your trajectory becomes completely predictable.

It's an evolved skill from the 《All-Weapon Aptitude》 tree, which virtually no one uses. Of course, it's unique.

・《Gusty Limbs》 — Upon activation, grants the enhancement effect 《Gale's Protection》 to the player's four limbs. It increases Defense and all elemental resistances, and adds a weapon defense check.

This is a defense-oriented skill that applies 《Armament》 to the player's four limbs—or more accurately, the arms and legs from the elbows and knees down. When activated, a windy domain appears around the affected parts, but there's no visible effect. In addition to the defense check, it also applies a minor buff to attack checks, but it's really minor. At best, it's the difference between Ni-na-chan's punch and Ni-na-chan's full-power punch. A rounding error.

In the story, it was used in a combo with 《Reflect Blower》, which I'll describe later. Even so, Irori-kun's skill still tore through it and chipped away at my health, so the defensive effect itself isn't that high. However, its strength lies in its versatility and flexibility, as it can also be applied to small armaments like the [Revolving Aegis] along with the limbs.

It's from the 《All-Weapon Aptitude》 tree. It's unique, you know.

・《Exchange Voltate》 — During combat, counts the number of weapon changes made via the Quick Change skill. Upon activation, grants an enhancement effect to the next attack based on the accumulated count. The maximum count is 100. At max count, it also grants the enhancement effect 《Fvolt Vortex (White Maelstrom Torrent)》. In addition to a high-power attack multiplier, it nullifies durability loss for a single strike.

This is the trusty companion to the finishing move I showed off in the fight against the [Sword Protector]. It has no cooldown and starts recounting the moment it's activated, making it absolutely broken—but the real issue is being able to spam the Quick Change skill as naturally as breathing. Normally, despite its fantastic effect, it wouldn't be surprising if this was treated as a useless gag skill due to its ridiculous activation requirements.

It's from the 《All-Weapon Aptitude》 tree. It's gotta be unique, right?

・《Greed's Precept》 — Reduces the weight of carried items by 3%.

Pretty neat.

・《Reflect Blower》 — Upon activation, applies a buff to all defense and parry-related checks. Also, upon a successful defensive action, inflicts an impact effect (weak) on the attacker and reflects 1/5 of the damage received by the skill user back to the attacker.

This is the evolved form of good old 《Quit Counter》. It lost the next-attack enhancement for a successful parry, but in exchange, the defensive action itself now incorporates a degree of counterattacking effect. Irori-kun must have been secretly annoyed after I reflected the chip damage and impact effect from that 22-hit combo (well, 21, since I dodged one) back at him.

By the way, the impact effect I keep mentioning is, well, exactly what it sounds like: the force of the impact inflicted on the target. Depending on the magnitude and accumulation of this effect, it can trigger debuffs like stun, and it also has effects like temporarily reducing the cap of the hidden stamina stat.

・《Tremble Slide》 — Can be activated by planting either foot firmly while grounded. The player slides a fixed distance at a speed corresponding to their AGI.

This is a user-friendly mobility skill, a favorite among light warriors. Depending on how it's used, it's a versatile skill that can be effective in both offense and defense, but its versatility and fame make it easy to read in PvP, so relying on it too much will get you killed.

・《Ignition》 — By paying 10% of HP as a cost, either actively or passively, it skips the "acceleration" phase of any action.

This is the star player behind the zero-to-a-hundred acceleration that both the protagonist and the author love. By combining it with [Panga Fool] to enable on-demand acceleration skipping, it played a huge role in the selection matches, mainly for surprise attacks. Besides active use via self-harm, it also functions as an emergency escape when taking 10% or more damage, making it excellent for both offense and defense. And since these kinds of cost-based skills generally don't have cooldowns, you can spam it. Ten times in a row and you're off to the afterlife.

It's unique.

・《Fatal Leak》 — When voluntarily activated, it visualizes the predicted paths of hostile attacks. It continuously consumes MP while the effect is active. The effect can be manually canceled, and the reuse cooldown is 1200 seconds regardless of how long it was active. For every +50 to the MID stat, the prediction range extends by +2 seconds.

This skill seems broken but is actually mediocre. What makes it mediocre is its absurdly poor usability. With a MID of 100, it's a massive mana drain that will leave you empty in about ten seconds, and it has the audacity to just plaster attack predictions all over your vision without providing any thought acceleration. Some pervert was overjoyed when he got it and has been using it like a god-tier skill as if it's the most natural thing in the world, but if you think about it calmly, "dodging prediction lines that are flying at you in real-time" is, speed-wise, almost the same as dodging normally. Also, some inhuman monster out there is memorizing the order of the attack predictions, but how many people could possibly stay calm enough to do that when they're about to be attacked in the next instant? His memory is nuts too. You can judge the order of attacks by the color intensity of the red lines (darker ones come first), and it's excellent for securing an unparalleled advantage if you're taking an interceptive stance... but whether you can actually master it is another question. In terms of convenience, it's a step below thought acceleration skills.

Oh, yeah, it's unique.

・《Awakening Blow》 — Applies a high-power damage multiplier and an impact effect (large) to the first attack on a target that is not aware of the player.

It's a sneak attack. That's it.

・《Heavy Attack Manipulator》 — When using a heavyweight weapon, applies a tiered, upward multiplier to attack power based on the weapon's weight exceeding a certain threshold.

This is the evolved form of 《Heavy Strike Manipulator》. The effect has shifted more towards an attack boost via excess weight, increasing the power multiplier. By the way, the evolution that leans towards precision of control is called 《Heavy Strike Conductor》.

・《Adamant Sky Dash》 — Automatically activates during high-speed maneuvers when the body's operational speed exceeds a certain value. Adds the STR value to the DEX value that supplements AGI. The effect continues to decrease as long as the speed required for activation is maintained.

This is the evolved form of my dear 《Idaten》, which had a muscle-bound meltdown thanks to the protagonist's blunder. It's not unique... but it's part of an extremely rare series with very few acquirers. Yes, a series. There are other versions that reference stats other than STR.

・《Rabbit Run》 — Assists the avatar's movements during running and jumping. Reduces the motions required for stepping and increases initial acceleration. When moving at maximum speed, applies an upward buff to DEX's contribution to AGI.

This is the evolved form of 《Flying Swallow Run》. The kanji reading is "utosousou," derived from a proverb. This passive skill has insane performance, allowing for high-speed steps with a flick of the ankle and full-power jumps with a light takeoff. However, the fact that it's always active because it's passive becomes a hindrance, making delicate avatar control extremely difficult. In fact, the protagonist is currently restricted from pulling off pro moves like "dodging attacks with slow, minimal movements." But who cares? The AGI buff from DEX is just a small bonus. It's not enough to offset the poor handling.

It's less a unique skill and more of a special, conditionally acquired skill.

・《Trickery Precept》 — Improves avatar dexterity via DEX buffs. Also grants fall resistance (medium) and blocks sensations caused by self-inflicted damage.

This is a convenient skill from the "Precept" series that contains several effects. This kind soul blocks the numbness and other damage sensations that were actually occurring during self-harm with [Panga Fool].

It's unique, but its current effects are more in the realm of a good skill than something truly special.

For now, at least.