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Chapter 439 - Skill Explanation [Haru]


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◇ Status ◇
Title: Acrobat
Name: Haru
Lv: 100
STR (Strength): 100
AGI (Agility): 200
DEX (Dexterity): 0
VIT (Vitality): 0 (+150)
MID (Mind): 550 (+400)
LUC (Luck): 300

◇ Skills ◇
・Naraka Gandharva
《Mistlurade》
《Lumina Raygust》
《Exchange Implode》
《Greed's Precept》

・Water Magic Aptitude
《Aqua》
《Flood》
《Water Enchant》

・Active
《Reflect Explode》
《Breath Moment》
《Rocket》
《Floating Leaf》
《Eyes Oculus》

・Passive
《White Dragon's Blessing》
《Attentive Limit》
《Gigant Figure》
《Goma Soten》
《Hare Real》
《Land Insulate》
《Floating Star》
《Trickster of Zenith》
《Dangerous Light, Fast Recovery》
《Cutting Body, Unyielding Advance》
《Luna Nobody, Guardian of the Shimmering Moon》
《Master of Magic》

《Reject Sentence》
《Four-Sided Blessing》

◇ Arts ◇
【Kesshiki Ittoryu】
《Flying Water》
《Striking Iron》
《Heavenly Snow》
《Karehomura (Withered Flame)》
《Nanahoshi (Seven Stars)》
《Hourai (Blade Thunder)》
Secret Technique: 《Yuikaze (Bound Wind)》

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You've. Been. Waiting.

I won't be touching on skills acquired in the latter half of the third arc, like 《Reject Sentence》 and those from the White Throne battle, as they'll be covered later in the main story. For the others, including their pre-evolved forms, I'll give a brief rundown of skills the protagonist has already vaguely explained, and then BAM, I'll explain them all at once.

This is gonna be long. Brace yourselves.

・《Gandharva (Almighty Arms)》 — Third stage derived from 《Multiple Weapon Aptitude》.
Its correction values and other stats for all equipment have improved compared to its pre-growth state, but it's still far inferior to specialized builds. The reason the protagonist, who has activated this aptitude tree, isn't suffering from a 'lack of firepower' is purely a bug born from him mastering avatar control linked to the Shukuchi of the broken Kesshiki Ittoryu style, along with his use of ultra-heavy weapons and inertia boosts from super-high-speed mobility.
It's currently a unique skill tree. Or rather, from the third stage onward, most aptitude trees branch into unique derivations for each player.

・《Construction》 — Third stage derived from 《Quick Change》.
A higher-tier unique skill that integrated the 《Blink Switch》 and 《Combo Accelerate》 skills, which are exclusive to the All-Weapon Aptitude tree. The already short cooldown from its predecessor switching skills was further reduced, and a new ability was added: 'For five seconds after switching, perfectly master any armament.' This allows him to use equipment while ignoring all restrictions based on stats, including weight. It also comes with a bonus passive where 'the more armaments used in battle, the higher the correction multiplier increases.' If he uses around twenty types, it might even surpass a dedicated tree. That might be an exaggeration.
However, the 'coordinate-fixing effect at the moment an armament is summoned away from the body,' which existed in 《Blink Switch》, has been removed. As a result, aerial maneuvers by stepping on weapons are no longer possible.

・《Flip Thru Talk》 — Predecessor to 《Mistlurade》.
The familiar machine-gun hand skill from the battle with Irori-kun. When activated, it grants the enhancement effect 《Automatic Throwing》 to the area from either the left or right wrist onward. Touching an armament or item you own outputs a 'throwing action' with a strength corresponding to your STR & AGI. It has the characteristic of 'aiming is controlled by your line of sight,' with the weakness that if the trick is exposed, your firing line becomes completely obvious. Duration is ten seconds.
It might have been this way from the start, but as the protagonist grew, it was often used casually for feints or light checks. It can't be helped, since it became faster for him to just fly there himself rather than throwing things.

・《Whirlwind》 — Predecessor to 《Lumina Raygust》.
Grants the enhancement effect 《Blessing of the Tempest》 to the player's limbs and held armaments. Defense and various elemental resistances are improved from its predecessor, 《Gusty Limbs》, and it also allows the user to release a shockwave by 'detonating' the tempest cloaking each limb once.
This was actually one of the protagonist's favorite skills. Because it has a low cost, long duration, and could be expected to perform consistently even when used casually, he often activated and relied on it reflexively out of trust. By the way, although it cloaks the user in 'wind,' it's not technically 'magic,' so hitting an enemy directly with a detonation (release) does not inflict magic damage.

・《Exchange Voltate》 — Predecessor to 《Exchange Implode》.
This skill counts the number of armament changes made with quick-change skills. When activated, it grants an enhancement effect to the next attack based on the accumulated count. The maximum count is 100. At max count, it grants the additional enhancement effect 《F'volt Vortex (White Maelstrom Torrent)》. In addition to a high-multiplier buff to attack power, it grants durability reduction nullification for a single strike.
A poor child with a long name. After unleashing its full power in the fight against Irori-kun, it didn't get much of a chance to shine. It's a mystery why a card with such high affinity for a climax, a perfect companion for a 'finishing move,' didn't see more use.
So it evolved.

・《Greed's Precept》 — Reduces the weight of carried items by 3%.
The protagonist has almost forgotten this exists. Poor thing.

・《Water Magic Aptitude》 — One of the five basic elemental magic aptitude trees.
An attribute tree that excels in a wide variety of support magic and is a late bloomer. In the beginning, it's inferior in attack power to Fire and Wind, and in defense to Earth, but it has the potential to eventually catch up. It has the characteristic of receiving an upward correction when casting magic in water, but unfortunately, it also has the drawback that most magic becomes unusable when completely submerged.

・《Aqua》 — The basic magic of Water Magic Aptitude.
Used normally, it's a splash of water. Used at full power by a mana-maniac, it's a great flood.

・《Flood》 — A beginner-level magic of Water Magic Aptitude.
Also known as Terra Aqua. An easy flood skill that instantly summons a large amount of water according to the caster's MID status. If you unleash this in a party in an enclosed space, you're guaranteed to be showered with criticism.
Although it's a magic that produces a similar phenomenon to a full-power 《Aqua》, it's designed from the start to 'summon a large amount of water,' making it overwhelmingly superior in terms of MP efficiency compared to the forced overflow of 《Aqua》. It's excellent, but because there are plenty of other spells in the water aptitude tree that can cause more mischief, it's relatively mundane.

・《Water Enchant》 — A beginner-level magic of Water Magic Aptitude.
Grants the water attribute to a chosen armament. Only one target can be enchanted at a time. The water attribute enchantment has excellent MP efficiency, but its damage correction is slightly modest.
A convenient spell that allows for a 'physical & magical' hybrid by adding an attribute to weapon attacks. However, due to various specifications like the MID contest between the caster and the target, its position in Arcadia is so-so. It's mediocre, but in the hands of the right user, it can become a strong spell, so it's not looked down upon.
Note that the Sora-Haru teetee slash is in the realm of bugs and will be treated as a separate category.

・《Reflect Explode》 — Third stage derived from 《Quit Counter》.
A hyper-offensive defensive skill that drastically changed its nature from its predecessor, 《Reflect Blowall》. By activating it on a shield or gauntlet-type armament, it enters a 'standby state.' When it blocks a physical enemy attack, it acts as reactive armor, a surprise move that unleashes intense counter damage.
This skill has the property of 'halving the power of the blocked attack and then distributing it to the caster and the attacker at a 3:7 ratio.' The damage calculation for the caster is, of all things, treated as self-inflicted damage from one's own skill. This means it gets caught by the self-harm stopper from the protagonist's unique title, 'Acrobat.' Utterly vicious.

・《Breath Moment》 — Second stage derived from 《Tremble Slide》.
Sends the activator's avatar to any location within a five-meter radius at a speed corresponding to their AGI. The cooldown was significantly increased from its predecessor, 《Tremble Slide》, from twenty seconds to over two minutes, making casual use impossible. However, this increased its value as a trump card for automatic evasion in a pinch. And so, it became like a semi-Elixir that was never used. The guy's basic evasion is just too high to begin with.

・《Rocket》 — Second stage derived from 《Ignition》.
An active skill with a self-harm cost. Upon activation, the output is determined by the strength of the step-in, automatically consuming HP to momentarily release immense propulsion from the user's feet. While it's a broken skill that enables the first 'official aerial jump' in Arcadia's history, what's truly broken isn't its performance or convenience, but its safety. The output percentage corresponds to the percentage of HP consumed, so a 100% step-in will naturally blow away 100% of your HP. Thanks to his unique title's self-harm stopper, the protagonist won't die instantly from activating the skill, but when he was still getting used to it, he exploded into countless pieces after many a high-speed, passionate approach to walls and the ground.
Additionally, its compatibility with a certain 'Rabbit Leg' skill was fatally bad, making it virtually uncontrollable. However, he succeeded in mastering it with the assistance of his new equipment, the [Maristake Boots]. It's not like he couldn't control it before in rapid succession at full power, thanks to a certain unreasonable demand from his master, but he was half-dead as a result, so his personal artisan is truly great.

・《Floating Leaf》 — First stage unique skill.
A special skill that selects and prioritizes one of all the kinetic energies acting on one's body, completely changing the body's direction of travel. It also reduces the gravity acting on the avatar and nullifies air resistance. Additionally, for the duration of the effect, it minimizes the load from body weight during movement, but the actual numerical weight does not change.
This former god-tier skill saw its screen time drastically reduced because the aforementioned 《Rocket》 meshed too well with the protagonist, and because he was able to master the special effects of the later-mentioned 《Hare Real》, which was quite excellent. In terms of performance alone, it's still within the realm of god-tier skills, but for now, it's biding its time. It did become a piece of the puzzle for the last attack in the Iris fight, so it has played an important role.

・《Fatal Leak》 — Predecessor to 《Eyes Oculus》.
An active skill that can be toggled on to visualize the predicted paths of enemy attacks. It remains active as long as you continue to consume a large amount of MP and can be deactivated at will. For every +50 to the MID stat, the future prediction range extends by two seconds, and the order of attacks can be judged by the varying shades of the red prediction lines. The cooldown is twenty minutes from when the effect ends, regardless of its duration.
As the story progressed, this former favorite skill became something the protagonist was struggling with, thinking, "This is so damn hard to use." It's not so much that it's hard to use, but rather that it's tiring, so he doesn't want to use it. That's because he himself ended up with a ridiculous build—a high-speed warrior with a MID-focused stat distribution—which caused his future prediction range to expand so much that his vision was constantly painted bright red. He managed to handle it somehow thanks to his inherent 'Memory,' but the reason he was so exhausted during the White Throne battle was mostly because of this. The system-chan who gave him the skill was probably confused too, but since system-chan was also the one who gave him the [Crimson Rabbit Brooch] that started his MID surge in the first place, she's also the culprit.
As for its evolved form, the eyes—

・《Embodied Protection》 — Predecessor to 《White Dragon's Blessing》.
A skill that grants the player a slight protagonist correction, slapping the protagonist with the truly mysterious text, 'a correction is applied to events that are difficult to achieve.'
Unfortunately, since the protagonist is already a protagonist, it's unknown if it ever had any effect.

・《Attentive Limit》 — Second stage derived from 《Awakening Blow》.
Its nature changed from its predecessor's 'high-multiplier damage bonus on the first strike against a target not aware of the player.' It became a more flexible (?) skill where 'the power of the next blow increases in proportion to the time the opponent is not targeting you' during combat.
As you can tell from the fact that it was never explained in the main story, it's debatable whether it ever functioned properly. He's the type of guy you can't take your eyes off, so he was almost always being watched, making the effect itself rare. Even when it did activate, he's a high-attack-volume type, so the weak accumulated value was just pointlessly scattered, contributing almost nothing to his firepower.
It's a pure mismatch. Will its day to shine ever come?

・《Gigant Figure》 — Third stage derived from 《Heavy Attack Manipulator》.
In addition to further increasing the damage bonus for heavy weapons from its predecessor, 《Overweight Attack Manipulator》, it has been upgraded to a super-useful skill that gains the special effect 'Vibration Strike' upon a clean hit. This effect grants an armor-piercing ability that ignores a certain percentage of the target's defense.
However, the activation condition includes 'the armament must be directly controlled by the caster,' so it does not work with throwing actions. The lawless act of infinitely juggling with the [Gravidon Hammer] (with armor penetration) was not permitted. Not that most of what he does isn't lawless to begin with.

・《Adamant Sky Dash》 — Predecessor to 《Goma Soten》.
A DEX-boosting skill that came about after its predecessor, 《Idaten》, fell to the ways of muscle. It activates automatically when body movement speed exceeds a certain threshold. It adds the STR value to the DEX value that assists AGI, but the effect amount continues to decrease as long as the speed required for activation is maintained.
Without a doubt, this is a god-tier skill without which the protagonist's avatar would be useless. Which means the evolved form, the great 《Goma Soten》, is...

・《Hare Real》 — Second stage derived from 《Rabbit Run》.
Assists the avatar's movement during running and jumping, and reduces the necessary actions for a step-in while increasing initial speed. During maximum speed body movement, the effect of DEX assisting AGI receives an upward correction. After evolving from 《Rabbit Run》, it gained the effect of being able to strike the void via a thought-based trigger while airborne. This effect can be activated once for each hand and foot per jump, but it's only a 'strike' and doesn't generate enough output to achieve an aerial jump.
This is a god-of-gods skill that forms the core of his superhuman high-speed mobility, but it's also a problem-child-of-problem-children skill that continues to trouble the protagonist endlessly. Because it unconditionally (passively) reduces the motions for a step-in, it makes delicate avatar control extremely difficult and created significant obstacles in his Kesshiki Ittoryu training and his reconciliation with 《Rocket》.
That said, they say you love the troublemakers most, and this is actually the skill the protagonist likes the best. A love-hate relationship. I guess it's mutual.

・《Land Insulate》 — Fifth stage derived from 《Jump Maneuver》.
A direct enhancement of its predecessor, 《Fataless Jumper》. It retains the special effect that grants a critical hit chance to jumping actions, while improving stability and acceleration.
This is the evolved form of the problem-child skill that was exposed on the forums. The effect is a direct upgrade of 《Fataless Jumper》, but the improved 'stability' only pertains to 'post-jump posture stability,' so it's not the kind of effect that makes critical hits easier to land. In other words, its quirky nature is also retained.
The protagonist is an exception, as he unconsciously and constantly uses 'complete reproduction of ideal movements' by applying his 'Memory.' He has probably never failed a single time since acquiring the skill.

・《Floating Star》 — Third stage derived from 《Boar's Heart》.
A special mobility skill that activates by outputting speed beyond the avatar's limits without relying on skills or buffs other than passive ones. Its effect is 'negation of deceleration that does not affect motion.' For example, if you jump and then fall while this skill is active, you become a freak who travels between heaven and earth while maintaining top speed without any deceleration.
A useful passive that activates quite often, even if it's not always described. It also has a secondary effect that is not described: 'speed is maintained even without running after activation'—but since the deceleration nullification only applies to things that don't affect motion, if you stop your feet, you'll bow to the ground at your stored speed and go flying.
There's a scene in the Four Pillar War where he's caught and slowed by Uni-kun's 《Regalias》. That was due to the AGI debuff 'reducing the avatar's high-speed mobility aptitude.' This AGI bonus for high-speed mobility includes various effects like reduced air resistance, so when all of those were lowered, his top speed was ultimately shaved off.
I'm starting to lose track of what I'm saying, but let's just go with that.

・《Trickster of Zenith》 — Second stage derived from 《Trickery Precept》.
A special skill with both a constantly active passive effect and a cost-based active effect.
The passive part is a direct evolution from its predecessor, 《Trickery Precept》. The sensory block for self-inflicted damage is retained, and the avatar's dexterity and fall resistance from the DEX bonus have been enhanced. The active part is the enhancement effect 《Trickster of Zenith》, which he unveiled in the fight against Iris. In exchange for being bound by a contract that forces death, ignoring all protections, at the end of its duration, it exhibits the peculiar power to change the avatar's control system for 333 seconds.
This is currently an officially recognized cheat-suicide skill that the protagonist is basically refraining from using. By connecting 'threads' to the unconscious body control system, 'Inner,' he can integrate it with the output of the conscious body control system, 'Outer,' and completely reproduce the 'Shukuchi' of Kesshiki Ittoryu.
To be blunt, if the current protagonist activates this, his simple specs are about 0.7 of a Sword Saint. On top of that, he can fully unleash his trademark bag of tricks, so the difficulty of dealing with him on a first encounter skyrockets. The result was the virtual defeat of the [Sword Queen] at the end of the Four Pillar War... but in reality, he's just covering up his sloppiness with flashy three-dimensional maneuvers, and compared to the real [Sword Saint], he's full of flaws. Against an opponent of a certain level of skill who knows his tricks, he could easily get his legs swept out from under him and be instantly killed—no, he'd definitely be instantly killed. The fact that 'a certain level of skill' means someone at least on par with the Sword Saint Fanboy is another matter entirely.

・《Dangerous Light, Fast Recovery》
A passive skill that activates under certain conditions. While HP is in the red zone (below 20%), automatic MP recovery speed is doubled.
A non-unique passive skill that manifested after the Four Pillar War. Many players have acquired it. Hearing that recovery speed doubles makes it sound like a significant effect, but a player's natural recovery rate isn't that great to begin with, so it's a mundane skill that's just 'nice to have.' However, when combined with the protagonist's decent recovery rate from his un-melee-like MID stat, it creates a subtle combo that can somewhat cover the consumption of the later-mentioned 《Cutting Body, Unyielding Advance》 on a sustained basis. Even without that, it has probably established itself as a 'nice to have' skill, if only a good one.

・《Cutting Body, Unyielding Advance》 — First stage unique skill.
Based on the ratio of total self-inflicted damage to maximum HP, it reduces the chip damage from weapon-on-weapon clashes by a percentage. It also uses MP to cover the excess damage.
A passive skill that supported him during the desperate clash with the [Sword Queen] at the end of the Four Pillar War. Due to its nature, it's often used while running 《Crown Crown》, which automatically triggers the aforementioned 《Dangerous Light, Fast Recovery》 in parallel, creating a combo that slightly covers the MP consumption. Even without that, its performance is a perfect match for the protagonist's fighting style and build in every way, making it one of his favorite skills.

・《Luna Nobody, Guardian of the Shimmering Moon》 — Fourth stage derived from 《Carry Running》.
A unique skill that evolved from its predecessor, 《Guardian's Cradle》. Its properties have become specialized for transporting 'people,' including players, and bonuses related to other heavy objects have disappeared. It completely nullifies all burdens, including weight, when carrying a single target. The effect of taking damage on behalf of the target remains, with the damage reduction rate strengthened from 50% to 70%, and like 《Cutting Body, Unyielding Advance》, it can now be absorbed by MP instead of HP.
The direct-upgrade version of the princess-carry skill. The burden reduction for the carried target is also considerable, evolving to the point where they feel nothing more than a gentle breeze even if the protagonist spams 《Rocket》. But Nia-chan would probably go down after just one 《Rocket》.

・《Mana Efficiency》
Reduces the player's MP consumption and increases automatic recovery.
A universal human-rights passive. Not in the sense that you can't play without it, but in the sense that basically everyone has it, on the level of a human right. It's a common skill that will pop up on its own for anyone, whether they're a combat or non-combat class, after playing for a certain period of time.
Its effect is minuscule, so it's in the category of 'get it quickly and level it up.'

・《Master of Magic》 — Second stage derived from 《Mana Efficiency》.
Reduces the player's MP consumption and increases automatic recovery.
The evolved version of the universal human-rights passive. At this point, it marks you as either 'someone who's played a lot' or 'a MID-maniac who spends MP like water.' Most veteran players have it, so it's still in the realm of common skills.

・《Four-Sided Blessing》 — Dungeon clear reward.
Increases magic resistance against the Fire, Water, Wind, and Earth attributes from the five basic elements.
A must-have skill for combat classes, in the sense that you can't get by without it. It's not that its effect is immense, but since it's a permanent boost to durability with no activation conditions, it's something everyone should absolutely get. It interacts with individual MID stats, resulting in a final reduction of only a few percent, but that few percent can be the difference between life and death in a close fight, so it's not to be underestimated. Anyone who comes to the 'upper' battlefields without it is... well, you can guess.
In other words, a certain acrobat is one of them. Repent.




It didn't quite reach ten thousand characters.
It took me five hours to output the data in my head.
I was the one who wasn't prepared for how long it would be.

I've decided to save Sora-san's part for a future update.