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Chapter 74 - Skill Explanations


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◇Status◇
Name: Haru | Lv: 100(150)
STR (Strength): 140
AGI (Agility): 500(+10)
DEX (Dexterity): 200(+10)
VIT (Vitality): 5
MID (Mind): 5
LUC (Luck): 50

◇Skill◇
・All Weapon Aptitude
《Blink Switch》
《Piercing Dart》

・《Quit Counter》
・《Floating Leaf》

・Embodied Protection
・Heavy Attack Manipulator
・Combo Accelerate
・Idaten
・Swallow Flight
・Fataless Jumper
・Rhino's Heart
・Guardian's Cradle

・Telepathy
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・《Blink Switch》--- Can be activated by clearly visualizing the detailed appearance and information of an item belonging to the equipment category. Allows for instantaneous equipment switching without needing to operate the status screen.

It has evolved from its predecessor, 《Quick Change》, and gained the effect of reducing its cooldown when activated consecutively without other skills in between.

No player has ever been able to use 《Quick Change》 properly. This means that no one has ever used it enough for it to evolve… Naturally, it's a unique skill. Congratulations.

・《Piercing Dart》--- Can be activated when throwing a weapon with a 'point.' Grants a damage bonus, a targeting bonus, and a (weak) piercing effect.

Active-trigger attack skills in this game always have post-use animation lock. The protagonist, who uses throwing attacks frequently, shows no signs of ever using this skill for that very reason. He operates under the assumption that getting hit even once while his movement is locked means death.

・《Quit Counter》--- Upon activation, grants a high-percentage parry success bonus to the equipped weapon for an extremely short duration. Upon a successful parry, the power of the next single attack is increased.

Q. It doesn't seem to have any demerits, so why haven't you used it even once?
A. Because his STR was so pathetically low that even with a high-percentage bonus, parrying was impossible.

At his current stats, it's generally stable, depending on the opponent. By the way, what he was doing against the decaying statues in the [Buried Labyrinth of Forgetfulness] was a weapon block, not a parry.

・《Floating Leaf》--- Upon activation, allows the user to select and prioritize one direction of kinetic energy acting upon their body. Furthermore, it reduces the effect of gravity on the avatar and nullifies air resistance. In addition, while the skill is active, the physical load from body movement is minimized, though the actual numerical weight does not change.

Don't get it? I see, I don't really get it either.

To put it simply… sprinting forward = prioritizing forward kinetic energy. However, that's not the only kinetic energy being generated. There are arrows pointing in various directions, like from swinging your arms or the upward rebound from kicking off the ground.

This skill lets you pick an arrow from a desired direction and forcibly prioritize it. That's the first half.

As for the even more confusing second half, you can move with about 1/10th of the physical load while your actual weight remains unchanged. Only the burden on your body is reduced; for example, the weight or power of your attacks does not decrease.

It has been designed as an overpowered skill with absolutely no downsides. Who was it? Who gave this bombshell to the protagonist before he even graduated from the beginner area…

By the way, it's unique. He hasn't checked since looking it up a while ago, so he remains unaware.

・《Embodied Protection》--- A bonus is applied to events that are difficult to achieve.

To put it bluntly, this skill grants 'protagonist correction.' It's not quite system-level favoritism, but it provides minor advantages in various situations, or sometimes it doesn't.

By the way, he's the protagonist from the get-go, even without getting protagonist correction from the system. Protagonist correction is already built-in, and furthermore, this status does not stack. In other words, it's meaningless. Poor guy.

・《Heavy Attack Manipulator》--- When using a weapon with a STR requirement that is not met, a positive bonus is applied to attack power. When using a weapon that meets the STR requirement and is of a certain weight or heavier, a bonus is applied to the precision of control.

This is a simple, convenient skill favored by warrior-type players who handle heavy weapons. The latter effect is primarily used, and the number of perverts who look at the former effect and call it a "god skill" is extremely small.

・《Combo Accelerate》--- The cooldown reduction effect for 《Blink Switch》, which it shared with its predecessor 《Axel Tempo》, has been retained. It has now also gained the effect of reducing the cooldowns of all skills when different skills are activated consecutively.

The combo is only applied when "all skills are different." Example↓
〇 《Blink Switch》⇒《Piercing Dart》⇒《Floating Leaf》
× 《Blink Switch》⇒《Piercing Dart》⇒《Blink Switch》

The longer the combo, the greater the final cooldown reduction.

It may look like it's all positives, but in reality, the amount of cooldown reduction isn't that dramatic, so it's just a decent skill. For now.

・《Idaten》--- Automatically activates during high-speed movement when the body's movement speed exceeds a certain threshold. The effect of DEX assisting AGI is doubled. The effect continues to decrease as long as the speed required for activation is maintained.

It's no exaggeration to say that without this skill, the protagonist would have become a stain on the ground countless times. It's his well-known cornerstone.

In addition to its exceptional effect, it's a passive skill with no cooldown. It might seem like a must-have for light warriors, but the acquisition condition—gaining extensive high-speed combat experience over a long period with an "AGI > DEX" stat build, which is like picking a fight with Arcadia's game design—means that its ownership rate is quite low. Many light warriors are satisfied with its predecessor, which is already an excellent skill providing DEX+100 for acrobatics.

By the way, in the near future, the protagonist is going to do something stupid, causing Idaten-kun to fly into a rage. I declare here and now that this is not happening because the author accidentally messed up the settings. Please believe me.

・《Swallow Flight》--- Assists with body movement stability and accuracy during consecutive jumps. Additionally, jumping power is not lost even when taking off from unstable footing or in an unstable posture.

Its predecessor, 《Adaptive Running》, which "assists when running on difficult terrain like sand," was never used once. Thanks to being flooded with an insane amount of experience during the [Angalta, God-Wedge Sword-King] fight, it mutated into a completely different skill.

In terms of its versatility and synergy with the protagonist's build, it's a definite plus, so if you're asking whether it was good or bad luck, it was definitely good.

・《Fataless Jumper》--- Improves the stability and acceleration of jumping actions. Additionally, adds a critical hit chance to all jumping actions. On a successful check, a high-percentage bonus is applied to jumping power and speed.

I know you're probably thinking, "What are you talking about?" but the protagonist and the author are both thinking the same thing: "What are you talking about?"

To break it down, a jump that is considered "ideal" in all aspects—posture, timing of takeoff, force applied, etc.—becomes a critical jump. What the heck is a critical jump???

The effect multiplier is about 1.2 to 1.3 times, depending on the success level of the check. It's a great skill, but there's a possibility of being tripped up by an unexpected success or failure check. Hey, he's the protagonist, so the rate should be 100%, right?

・《Rhino's Heart》--- Automatically activates upon reaching maximum high-speed movement. Further accelerates in a straight line and adds a high-percentage damage bonus and a (massive) impact effect to the next attack action.

The evolved form of Boar's Soul. The requirement of a clear run-up distance has been removed from the activation conditions, making it somewhat easier to use. The weakness of not being able to activate it instantly remains, as reaching the max speed corresponding to one's AGI stat requires a decent run-up… but the synergy with a skill he's scheduled to acquire soon is…

・《Guardian's Cradle》--- When transporting heavy objects, reduces the load on the avatar up to a certain weight. Additionally, if the transported object is a person, such as a player or non-player, it reduces the load on the target during movement. Furthermore, if the target takes damage from any source, the skill holder takes half of that damage instead.

A transportation skill that has evolved through his persistent princess-carrying of the heroine. The weight reduction effect is about 100kg, so he can now princess-carry Sora with zero load. You might think 100kg is a huge effect, but since the strength of an avatar with stats piled into STR is already monstrous, this is a relatively modest effect in comparison.

It is strictly a "blessing that activates when carrying something," so it doesn't apply to equipped weapons or armor. By the way, even if he activated it with his current stats, he wouldn't be able to swing [An-ri Galta (Prologue: The Wedge-Fragment that Sings of Eternity)] properly. That thing weighs over 300kg…

・《Telepathy》--- Enables "a certain degree of non-verbal communication" with a specific player.

For those of you thinking, "What nonsense is this again…" I want you to understand that I feel the same way.

To explain it bluntly and vaguely, it allows you to vaguely sense the intentions of one person you are linked with as a 'specific player' when you have something to convey to each other.

In other words, it's a simplified system version of the unison phenomenon the two of them were doing during the [Angalta, God-Wedge Sword-King] fight. Well, it might be useful, or it might not. They already understand each other without relying on something like this…

It's a non-unique skill that has been confirmed since the early days of the game, mostly between pairs who are "in a relationship" or something equivalent. What are you two? Are you dating?

By the way, the moment the system judges that "Ah, these two have had a falling out," the skill vanishes from the skill list. How cruel.




Belatedly, here is an explanation of the skills the protagonist currently possesses. Please accept it.

I wrote this all in one go, so there might be some odd parts. I will correct them as I find them.