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Chapter 650 - 第578話 建国システム修正アップデートライブ


"Ah, ah, is this okay?


Oh, my apologies. Yes, everyone, I'm so sorry to have kept you waiting.


Welcome to the Iris Revolution Online update explanation live stream! I'm your host, Saika Chiyoko, GM Choco, the Game Master Supervisor. And joining me for the explanation is our General Producer, Yamazaki Misa, Misha P.


We look forward to it."


"It's a pleasure to be here."


The update explanation live stream finally began at 7:10 PM.


As usual, the relaxed atmosphere seemed to draw out comments, with the chat overflowing with demands for them to hurry up and explain.


"Um, regarding the revision update for the nation-building system, it was already implemented today at 6 PM."


"Since it was a hot update, no special maintenance was required."


Huh, it's already implemented?


"Alright, for the explanation of what's changed, let's first take a look at the previous nation-building system."


Suddenly, the screen displayed the 'Conditions for Nation Founding' section of the nation-building system.




☆ Conditions for Nation Founding ☆


• Control a Safe Zone of a certain size or greater.


• Your faction's influence must be dominant in adjacent areas as well.


※ Influence is the combined total strength of the player declaring nationhood and all characters under their command.




"I understand what's written, but this explanation gives no concrete idea of how it actually works, does it?"


"Right?"


As they were discussing this,


"Um, first, let's explain this condition, which many of you pointed out as 'hard to understand.'"


"Please do."


they said.


First, regarding 'Control a Safe Zone,' it meant being the player with the highest standing among those who had set the Safe Zone as their home.


Next, for 'Your faction's influence must be dominant in adjacent areas as well,' it meant you couldn't found a nation if your influence was weaker than that of an immediately adjacent area.


Even with that, comments like 'Still hard to understand' scrolled by in droves.


"Yes. We understand it's difficult to grasp, so let's provide an example. Choco-chan, if you please."


"Alright, let's talk using the Citron Kingdom as an example. Oh, and we've obtained permission from all relevant players to use them as an example."


GM Choco then explained, step by step, how the Citron Kingdom, or rather, how Ramune-san founded their nation.


Just as he'd heard, they completely defeated the Ruined Village Undead and secured a Safe Zone there. At that point, 'Control a Safe Zone' was established.


And since they also met 'Your faction's influence must be dominant in adjacent areas as well,' they were able to declare nationhood.


"Next, regarding the Chaos Empire's pattern, this includes players we're no longer able to contact, but we've obtained permission from all other relevant players."


"So, it seems those who forced their way in have indeed quit, huh?"


"Well, they probably don't have the passion to rebuild their characters now."


They forced their way in from the Necropolis using a Transfer Magic Circle and moved from the Ancient Ruins to Sabana-san's Safe Zone. By registering their home there, their numerically superior faction apparently became dominant.


"Now, about 'adjacent areas'..."


If the Transfer Magic Circle had been active, the Necropolis would have been considered adjacent, preventing nation-founding. But because it was sealed immediately after they forced their way in, it was treated as 'not adjacent.'


"Misha P, this wasn't an oversight, was it?"


"That's right. Not every island has a Transfer Magic Circle, but when one was sealed, we intended it to be treated as disconnected and not an adjacent area."


I see...


So that's how those guys who forced their way in managed to found a nation.


"Hmm. So, the first thing that needs correcting is judging the destination of a Transfer Magic Circle as an adjacent area, regardless of its status..."


"That would probably make it impossible for Sabana-san to found a nation, wouldn't it?"


Ah, so that's what would happen. But the Necropolis doesn't really have a 'leader,' does it?


"What changes were made in this update?"


"Yes. Even if they're not connected, and even if a Transfer Magic Circle is sealed, it will now be treated as an adjacent area, and the superiority or inferiority of influence will be checked."


It seems the correction Seth predicted was implemented.


"In addition, we've increased the required influence for nation founding. Well, you see... there's also the issue of being able to abuse nation-founding."


"So, it's about having enough power to be called a nation to some extent, correct?"


"Yes. We'll explain that in the next correction's commentary."


It seems nation-founding has become considerably more difficult now.


Looking at the comments, he saw opinions like 'Well, obviously' and 'It was too easy to found nations until now,' so he guessed it was a reasonable correction?


"Regarding questions, we'll address them later, so let's move on, shall we?"


"Yes. Let's explain 'What can be done by founding a nation,' which received many inquiries. Choco-chan, if you please."


"Yes!"


This explanation remained unchanged from what Director Bell had told him.


The comment section was flooded with remarks like 'Show the post-correction version already!' and 'Get rid of the starting point thing!'


"And so, after the correction, it's like this."




☆ What Can Be Done By Founding a Nation ☆ (After Correction)


(Abolished) • Nation Level 1: Setting starting points for new players.


(Abolished) • Nation Level 2: Adding starting points for new players.


• Nation Level 3: Acquisition of Nation Founder-exclusive skills. (Lost upon annihilation.)


• Nation Level 4: Appointment of public officials. (Appointed individuals acquire exclusive skills. Lost upon annihilation.)


• Nation Level 5: Increase in NPC numbers. (Requires Shinsen offerings.)




"Please explain what this '(Abolished)' means."


"Yes. In addition to the nation-founding conditions we discussed earlier, we've added a condition equivalent to Nation Level 3: 'Your faction must have 50 or more members.'


Consequently, the setting and adding of new player starting points for Nation Levels 1 and 2 are now optional."


" "What?!" "


" "Ohh!" "


Just like their surprise, the comment section scrolled by at an incredible speed.


"Originally, we intended for players to found nations with a small number of people and lead new players, but we received numerous opinions that the reasoning was unclear, so..."


Seriously...?


Hmm, this makes things difficult...