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Chapter 133 - Skill Commentary


———————————————————— ◇Status◇ Name: Haru Lv: 100
STR (Strength): 300
AGI (Agility): 350
DEX (Dexterity): 100
VIT (Vitality): 0 (+50)
MID (Mental): 0 (+250)
LUC (Luck): 300

◇Skills◇
・All-Weapon Aptitude
[Blink Switch]
[Flip Stroke]
[Gusty Limbs]
[Exchange Voltate]
Greed's Precept

・[Reflect Blowal]
・[Tremble Slide]
・[Ignition]
・[Floating Leaf]
・[Fatal Leak]

・Embodied Protection
・Combo Accelerate
・Awakening Blow
・Heavy Attack Manipulator
・Adamant Sky Dash
・Rabbit Run
・Fataless Jumper
・Rhino's Heart
・Trickery Precept
・Guardian's Cradle

・Telepathy
————————————————————

・[Flip Stroke] — Upon activation, grants the enhancement effect Auto-Throw to the designated left or right hand and wrist. Touching a weapon or item owned by the player will output a "throwing action" with a strength corresponding to the player's stats.

This is the machine-gun hand that went wild in the selection match. An auto-gunman skill that lets you spray items without limit for ten seconds.
A noteworthy point is that "aiming is controlled by line of sight." This further reduces the avatar's movements related to throwing, but if your opponent figures it out, your line of fire becomes completely predictable.

An evolution skill from the All-Weapon Aptitude tree, which no one uses. Of course it's unique.

・[Gusty Limbs] — Upon activation, grants the enhancement effect Gale's Blessing to the player's four limbs. Increases Defense and all elemental resistances, and adds a weapon defense check.

This is a defensive-oriented skill that applies Weaponization to the player's four limbs, specifically the arms and legs from the elbows and knees down. When activated, a wind field is generated around the target areas, but there is no visible effect.
There's a minor buff to attack checks as well, but it's really minor. It's like, Nia-chan's punch becomes Nia-chan's full-power punch. A negligible difference.

In the story, it was used in a combo with [Reflect Blowal] (described below), but even then, it was still getting torn through by Irori-kun's skill, so the defensive effect itself isn't that high.
However, its strength lies in its versatility and flexibility, as it can also be applied to small weapons like the [Spinning Aegis] along with the limbs.

It's from the All-Weapon Aptitude tree. It's unique.

・[Exchange Voltate] — During combat, counts the number of weapon changes made via quick-change skills. Upon activation, grants an enhancement effect to the next attack based on the accumulated count.
Maximum count is 100. At max count, grants the additional enhancement effect Fvorut Vortex (White Vortex Torrent). In addition to a high-power attack multiplier, it grants durability reduction nullification for one hit.

The trusty companion to the finishing move that stole the show in the [Sword Protector] fight. It has no cooldown and starts recounting immediately after activation, making it seem broken—but the real issue is that being able to spam quick-change skills like breathing is what's abnormal. Under normal circumstances, this skill would likely be considered a gimmick with a crappy activation condition despite its great effect.

It's from the All-Weapon Aptitude tree. Of course it's unique, right?

・[Greed's Precept] — Reduces the weight of carried items by 3%.

A welcome bonus.

・[Reflect Blowal] — Upon activation, applies a buff to all defense and parry checks. Additionally, upon a successful defensive action, inflicts a shock effect (weak) on the attacker and reflects 1/5th of the damage received by the skill user back to the attacker.

The evolved form of [Quit Counter]. It lost the next-attack enhancement on a successful parry, but in exchange, the defensive action itself now comes with a minor counter effect.
I bet Irori-kun was internally annoyed after being chipped away by the reflected damage and shock effect from 22 hits (well, 21, since one was dodged).

By the way, the shock effect () I mention from time to time is, well, exactly what it sounds like: the force of the impact on the target.
Its magnitude and accumulation can trigger debuffs like stun with a certain probability, and it also has effects like temporarily reducing the cap on the hidden stamina stat.

・[Tremble Slide] — Can be activated by pushing off further with either foot while grounded. Slides a certain distance at a speed corresponding to the player's AGI.

A user-friendly mobility skill favored by light warriors. Depending on how it's used, it can be useful in both offense and defense, but its versatility and fame make it easy to read in PvP, so relying on it too much will get you killed.

・[Ignition] — By paying 10% of HP as a cost, either actively or passively, it eliminates the 'acceleration' process in any action.

The star of the show for that zero-to-hundred acceleration the protagonist and author both love. The combo with the [Panga Fool] allows for on-demand acceleration, making it a huge asset in the selection match, mainly for surprise attacks.
Besides active use via self-damage, it can also act as an emergency evasion when taking 10% or more damage, making it excellent for both offense and defense.
By the way, these cost-based skills generally don't have cooldowns, so they can be used repeatedly. Ten times in a row and it's off to the afterlife.

Unique.

・[Fatal Leak] — Upon activation, visualizes the predicted paths of enemy attacks. Consumes MP continuously while active. Can be deactivated at will. The cooldown is 1200 seconds regardless of how long it was active.
The prediction range extends by +2 seconds for every +50 MID stat.

A mediocre skill disguised as a broken one. What's mediocre is its god-awful usability. With MID: 100, it's a massive mana-guzzler that will drain your MP in about ten seconds, and it has the audacity to just slap attack predictions all over your vision without providing any thought acceleration.
A certain pervert was overjoyed when he got it and has been using it like a god-tier skill ever since, but if you think about it calmly, "dodging prediction lines that are flying at you in real-time" is, in terms of speed, pretty much the same as dodging normally.
Also, a certain superhuman can memorize the order of the attack predictions, but how many people can calmly do that when they're about to be attacked in the next instant? His memory is also abnormal.
The order of attacks can be judged by the color intensity of the red lines (darker ones come first), and it's excellent for providing an unparalleled advantage if you're taking an interceptive stance... but it's hard to say if anyone can actually master it. In terms of convenience, it's a downgrade from thought acceleration skills.

Yeah, it's unique.

・[Awakening Blow] — Adds a high-power damage multiplier and a shock effect (large) to the first attack on a target that is not aware of the player.

A sneak attack. That's it.

・[Heavy Attack Manipulator] — When using a heavyweight weapon, adds a tiered upward multiplier to attack power based on the weapon's weight.

The evolved form of [Heavy Blow Manipulator]. Its effect has shifted more towards attack boosting via overweight weapons, increasing the power multiplier. By the way, the evolution that leans more toward operational accuracy is [Heavy Blow Conductor].

・[Adamant Sky Dash] — During high-speed movement, automatically activates when body movement speed exceeds a certain threshold. Adds the STR value to the DEX value that assists AGI. The effect continues to decrease as long as the activation speed is maintained.

The evolved form of [Idaten], which fell to the dark side and became muscle-bound due to the protagonist's blunder. It's not unique... but it's part of a rare series with extremely few users.
Yes, a series. There are other versions that reference stats other than STR.

・[Rabbit Run] — Assists the avatar's movements in running and jumping. Reduces the necessary actions for push-offs and increases initial speed. When moving at maximum speed, adds an upward buff to the DEX that assists AGI.

The evolved form of [Swallow Flight]. Its Japanese name, 'Utosousou', comes from a proverb. This passive skill's insane performance allows for high-speed steps with just a flick of the ankle and full-power jumps with a light push-off, but because it's always active, it dramatically increases the difficulty of delicate avatar control.
In fact, the protagonist is currently restricted from pulling off pro moves like "dodging attacks with minimal, relaxed movements." But so what?
The AGI assist from DEX is just a bonus. It's not enough to offset the poor controllability.

It's not so much unique as it is a special skill acquired through specific conditions.

・[Trickery Precept] — Increases avatar dexterity via DEX correction. Also grants trip resistance (medium) and blocks sensations caused by self-inflicted damage.

A convenient 'Precept' series skill with several effects. This benevolent child blocks the numbing and other damage sensations that were actually occurring during self-harm with the [Panga Fool].

It's unique, but its current effects are more in the 'good skill' category rather than anything special.

For now.

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