Chapter 617 - Skill Explanation [Sora]
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◇Status◇
Name: Sora
Lv: 100
STR (Strength): 50
AGI (Agility): 150
DEX (Dexterity): 50
VIT (Vitality): 100
MID (Mind): 700 (+200)
LUC (Luck): 100
◇Skills◇
・Leavslasher (Maiden of Magic Swords)
《Optimize Alert》
《Load Bullet》
《Establish Position》
《Attribute Conversion》
・Light Magic Aptitude
《Embrace》
《Fast Light》
《Circlet》
《Geo-Stake》
《Light Enchant》
・Active
《Scareless》
《Glad Bounce》
《Tremble Slide》
《Upturned Amber Eyes》
・Passive
《Goma Soten》
《Charis Heart》
《Fairy Dance》
《Swallow Flight》
《True Eye》
《Healing Hand of the Vanguard》
《Risolde Esta》
《Root of Magic》
《Four-Sided Blessing》
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◇Leavslasher (Maiden of Magic Swords) — Second stage of Magic Sword Aptitude.
This is the second stage of a unique skill tree, evolved by absorbing multiple magic sword manipulation skills, such as Magic Sword Aptitude, Magic Sword Conductor (Magic Sword Telekinesis + Homing Projection), and Magic Sword Monarch (Magic Sword Generation Efficiency, Stage 2). It's a rare aptitude skill that governs armaments, including physical attributes, yet its modifiers are completely dependent on MID.
Since the base Magic Sword Aptitude itself is a one-of-a-kind skill acquired as an attachment to Sora-san's Anima, [Cradle of Sword-Craft], it is currently impossible for other players to obtain. It is only granted on a limited basis when Lux uses his [Reminiel Traveler (Treasure Bookmark Travelogue)].
Additionally, this aptitude tree has no branches; it is a single, linear path.
◇Optimize Alert — Unique skill to the Magic Sword Aptitude tree.
This is the top-tier broken skill that allows for resizing the magic swords by adding or subtracting the MP imbued within them. It has a subtle size limit: up to about 16 meters and down to 0.016 centimeters. Since Sora-san herself can't perceive or control them at their smallest, the practical limit for shrinking is a size she can still see if she squints carefully.
It does have its limitations, or rather, its drawbacks. Actively enlarging and shrinking them is incredibly exhausting. In the story, she basically uses it to summon a giant sword out of nowhere with a bang, but it is possible to resize swords that have already been summoned... however, the mental load of the 'resizing' command is so great that Sora-san has always treated it as a skill to 'summon swords of different sizes separately.' A rare instance where she resizes a sword in her hand is during the revenge match against [Angalta, God-Wedge Sword-King] in episode 305.
◇Load Bullet — Unique skill to the Magic Sword Aptitude tree.
This is Case Number One for the "Victims of [Cradle of Sword-Craft]'s Overpowered Specs" club.
It's a stock skill that allows her to imbue magic into her magic swords, regardless of whether it's offensive or non-offensive, and release it at will. It should be a highly capable skill that can create various advantages depending on how it's used, but because her Anima is just too versatile, Sora-san's other skills have struggled to grow, and her magical repertoire has been slow to expand. Furthermore, while a spell is stocked, it naturally requires her to allocate mental resources to it. So, even if she wanted to keep a healing spell ready for instant use, it's more convenient for her to rely on her own reads and cast it on the fly... making it all rather unfortunate.
[Cradle of Sword-Craft] is just too strong.
◇Establish Position — Unique skill to the Magic Sword Aptitude tree.
A special skill that creates a 'position' by forming a 'circle' with magic swords. Within this circle, it becomes possible to bypass many of the restrictions of [Cradle of Sword-Craft], such as the 'number of magic sword attributes that can be used simultaneously' and the 'limited summoning range near the body.'
Thrusting the swords into the ground, as she demonstrated during the 'White Throne' battle, is the basic usage. However, it can also be deployed in mid-air; it's just that keeping them afloat and on standby creates an unnecessary burden. After the position is established, the effect will be nullified if more than ten percent of the magic swords comprising the circle are lost.
◇Attribute Conversion — Unique skill to the Magic Sword Aptitude tree.
This skill effectively nullifies the restriction of [Cradle of Sword-Craft] that 'prevents attribute switching during combat.' It's a cost-based skill that allows her to change the attributes of her magic swords during battle by paying MP, a feat normally limited to outside of combat.
Since the MP cost is fairly high, frequently switching attributes back and forth is a bad move.
◇Light Magic Aptitude — One of the special attributes in the magic aptitude tree.
While it belongs to a more general category compared to Starlight Magic, it's a special attribute type with few users. Among the special attribute categories, which possess powerful strengths but also strong quirks, this one is characterized by its 'straightforwardness,' tending to grant magic that is easy to understand and use.
Its most notable strength is its area of effect. Many of its spells, both offensive and non-offensive, are wide-ranging or have a designated area of effect. In particular, its healing magic is a rare area-of-effect heal in Arcadia, so the general perception is that 'Light Magic users are the strongest healers.'
◇Embrace — Third stage derived from Heal Light.
A wide-area healing spell with a designated area of effect. It possesses both instant and continuous recovery effects, making its raw healing power quite substantial. However, it suffers from a correspondingly high cost and cast time, making it a skill that's difficult to use repeatedly for multiple reasons.
It evolved from Heal Light ⇒ Quolia Veil, where it gained the continuous healing effect. Then, from Quolia Veil ⇒ Embrace, the upper limit on the number of people that can be healed within the designated area was removed (although not depicted in the story, Quolia Veil had a limit of five people).
Incidentally, Sora-san hasn't been chanting since she had the initial Heal Light, but this isn't because her healing magic is a simple, no-chant spell like Aqua or Flood; it's a feature of all 'healing magic' in Arcadia. While sometimes collectively called 'chanting,' it's more accurately a 'cast-standby time.'
To begin with, the healing magic in that world isn't really mag—
◇Fast Light — Beginner Light Magic Aptitude spell.
A flash of light for a blind. With an ultra-short chant, it can be cast in a single beat, and its MP consumption is trivial, making it seem like a handy trick. However, since Sora-san is not skilled at PvP, where it would shine the most, it's unlikely to see much use.
By the way, the caster also gets blinded if they don't close their eyes, so protecting one's vision upon activation is essential. Furthermore, many monsters track players using methods other than sight, and some even become more troublesome when blinded. In PvP, the timing of the blind is immediately given away by the chant, so the target can deal with it by closing their eyes along with the caster, meaning it requires some ingenuity to use effectively.
And if you combine it with Load Bullet…
◇Circlet — Intermediate Light Magic Aptitude spell.
A special skill that expands the scale of area-of-effect magic by paying additional MP. At full power, it can combo with Embrace to turn her into an ultra-healer capable of restoring an entire raid, but it also makes her an ultra-healer who consumes all her MP, so moderation is essential.
In most cases, it's more effective for Sora-san to use Embrace multiple times based on her reads, so this skill also has few opportunities to shine.
◇Geo-Stake — Intermediate Light Magic Aptitude spell.
Case Number Two for the "Victims of [Cradle of Sword-Craft]'s Overpowered Specs" club.
A sad spell that holds the title of being the only offensive magic Sora-san has acquired and the one with the absolute worst usage frequency. It's fairly flashy and has decent power; under normal circumstances, it would be a perfectly useful skill. But it gets shot down with a single phrase: "But you can just use the magic swords for that, right?"
There are plans for it to be used in the future. Surely. Probably. I think.
◇Light Enchant — Beginner Light Magic Aptitude spell.
Among attribute enchantments, 'Light' possesses an extremely simple characteristic: it's purely focused on power. To be precise, it's distinguished by its excellent mana conversion efficiency, having 'the highest multiplier for calculating damage based on the caster's MID.' When used with Sora-san's MID, which is nearly double that of a pure mage, it exhibits truly wonderful firepower.
◇Scareless — zk国Biルdカ護h9無12tK.
Player Sora's unique skill.
◇Glad Bounce — Second stage derived from Quit Counter.
A defensive skill that evolved down a different path from the protagonist's Quit Counter ⇒ Reflect Explode. It has lost its counter-attack effects in exchange for specializing in defense, granting a high advantage bonus to weapon guards and parries.
Furthermore, upon a perfect defense (just parry), it inflicts a forced knockback effect on the attacker.
It's a genuinely capable skill. However, since Sora-san is fundamentally an active young lady who prefers to be on the offensive... or rather, any opponent who could break through the waterfall of her magic swords and get into close range would be—
◇Tremble Slide
A movement skill that can be activated by pushing off with either the left or right foot while grounded. It allows the user to slide a fixed distance at a speed corresponding to their AGI.
It's a go-to skill for light warriors that the protagonist also used for a time. Depending on how it's used, it's a versatile skill that can be effective in both offense and defense, but due to its versatility and notoriety, it's easily read in PvP, so over-reliance will lead to your doom. Not that it matters to Sora-san, since she doesn't do PvP.
◇Upturned Amber Eyes — Second stage derived from Observation Eye.
'It bridges the gap between seeing and understanding'… that's not exactly accurate, but to put it simply, it's a unique skill that's a straightforward upgrade to one that 'super-enhances kinetic vision.' By shortening the response time from sight to understanding to reaction, it dramatically improves combat performance.
The weakness of its predecessor, Observation Eye, which was 'ineffective at close range,' has been mitigated. Instead of being an all-or-nothing effect, its potency now scales with distance.
In exchange for a slightly heavier cost, it has no cooldown and can be turned on and off at will, making it a god-tier, semi-passive skill. So, even if it's not explicitly described, it's used frequently.
◇Goma Soten — Fourth stage derived from Acrobatics.
This is a top-tier, fourth-stage god skill that was reached by skipping over Idaten (Fleet-footed God) and going through Maso Tenku (Magic Control Sky Dash), another version of Goshin Tenku (Adamant Sky Dash). In addition to providing a constant DEX bonus based on MID and an additional bonus during high-speed maneuvers, it also incorporates the skill Magic Mantle, allowing her to spend MP to enhance the four stats other than MID/LUC.
Since the physical enhancement has poor fuel efficiency, reckless overuse can easily lead to running out of MP, even with Sora-san's high MID, so careful management is required.
◇Charis Heart
During combat, it improves the bonus values gained from words and actions.
A somewhat rare special skill that isn't quite common but isn't unheard of either. It's something that makes every player who reads its description in-game tilt their head at least once, but in short, it enhances the upward correction value of actions during a climax boost.
All who acquire this skill, to a greater or lesser extent, have a 'reserved and shy' side to them. In other words, you could say it's a skill where 'the system gives a little extra as a reward for players who shyly but earnestly try to shout out their special move names.'
◇Fairy Dance — Fourth stage derived from Leaping Maneuvers.
It improves the stability and acceleration of leaping actions according to the user's MID. Additionally, after a certain number of consecutive evasive actions, it grants the enhancement effect 'Fairy's Dance.' This effect stacks, and the MP recovery rate increases for a certain period according to the number of stacks.
It's a derivative skill related to Fataless Jumper. A rare, MID-build evasion method acquired by a small number of melee mages relative to Arcadia's population.
◇Swallow Flight — Second stage derived from Adaptive Traversal.
Assists with the stability and precision of body movements during consecutive jumps. Additionally, it prevents loss of jumping power even when leaping from unstable footing or an unbalanced posture.
This is a mobility enhancement skill that the protagonist relied on until it evolved into the heart of his build, Rabbit Run. It's consistently strong. It lets you hop-hop on magic swords.
◇True Eye — Second stage derived from Precept of Evasion.
Improves vision during combat.
A rare skill with an incredibly simple effect, yet an incredibly small number of users. To say 'your eyes get better' is an understatement; it's not just simple visual acuity, but also kinetic vision and 'many other eye-related abilities' that are enhanced, making it widely recognized as a powerful skill.
Its predecessor, Precept of Evasion, had a similar breakdown of effects, and this evolved version has all its enhancement values raised accordingly. When Sora-san is pulling off insane maneuvers in a different way than the protagonist, it's often because she's using this and Upturned Amber Eyes together.
◇Healing Hand of the Vanguard — Second stage derived from Precept of Healing Hands.
During combat, it applies an upward correction to healing actions on others based on the distance to the enemy. The closer the distance, the more effective healing potions and magic become, and in the case of the latter, the cast-standby time is also shortened.
This skill evolved from its predecessor, which simply applied a slight bonus to all healing actions, into a more combat-healer oriented path. Since those who acquire healing magic tend to be 'poor at fighting,' few players evolve it this way, making it a subtly rare skill.
It's simply useful. But, as a second-stage precept-type general skill, its effects are modest. And then there's that bugged skill that's supposedly also a second-stage precept, Trickster of Zenith...
◇Risolde Esta
When a person with this skill joins a party, the automatic MP recovery speed of all party members increases. Note that similar effects, regardless of rank, will stack.
An ultra-rare skill that (according to the author's research) is currently possessed by only six people, including Sora-san. It is a testament to one's natural idol-like quality, talent as a leader, and the love bestowed upon them by the world.
By the way, Ashe's Risolde Vertex is the third stage of this skill.
◇Root of Magic — Third stage derived from Mana Efficiency.
Reduces the player's MP consumption and increases their automatic recovery rate.
The second evolution of the general must-have passive. Reaching this point is what makes someone considered a 'veteran' or 'expert,' and it's essentially the final goal for this skill. Just as a certain princess is also stuck at this third stage, only a handful of people have advanced beyond it.
◇Four-Sided Blessing — Dungeon clear reward.
Increases magic resistance against the 'Fire,' 'Water,' 'Wind,' and 'Earth' attributes from among the five basic great elements.
A dungeon reward skill that the protagonist and the Tiger Master-Disciple duo +α went to get. While it's a must-have passive for combat jobs, for someone who has excessively stacked MID like Sora-san, her base magic resistance is already so much higher than a normal person's that the bonus is just a drop in the bucket.
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They say there's a novel that, upon reaching its six hundredth chapter, is only now explaining the skills of its main cast.
I've written this pretty simply, and I've omitted the kind of minor details that would make you go, "Who even cares about that?" But if there are any studious Arcadians out there who are thinking, "What's going on with this? Spill the details, now!" please ask in the comments.
I'll answer what I can. Questions about the protagonist's skills are also welcome.
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